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After playing around with the rather clunky way of modeling in Second Life I was rather (and quite surprisingly) pleased to get back to Maya. After modeling a banana using an imported image of one from Google images as a guide I set to work creating a texture for the banana. This entailed opening the banana image in photoshop and then smudging over the edges to ensure that the texture would cover all areas of the banana. I then went back to Maya, opened up the hypershade and projected the photoshopped image onto the banana and then baked the texture. I then opened up Second Life and imported both the sculptie map and texture and applied it to a sculpted prim.
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