Friday 28 January 2011

Unity Sound and Animation

Today we went through some simple techniques for adding sound and animation to our game environments. First we added sound simple ambient sounds to invisible objects, making sure they're looped and then we added sounds to be triggered when objects come into contact the player character. The most useful was the walking sound script which we added to our player character. After finding a suitable footsteps sound I cut it up into its individual hits and then combined the individual sound files with a script that made the individual files sound on each step of player character movement. After all that we finally covered a little animation which was very simple; the architecture of keyframes and graph editors for X,Y and Z co-ordinates was nicely familiar.

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