Friday 18 March 2011

U.V mapped and Textured

To create a good U.V map I planar mapped my model. To do this I separated the components and then projected a planar map from all necessary angles. I then opened the maps in photoshop and imported over the top them some nice textures that I found online. I then went back into maya and then component by component applied the corresponding map to each area of my model.


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